Shauna

Female 5'10" Aloof

Description:

HP: 43
6 Surges

Str: 8
Con: 11
Dex: 11
Int: 23
Wis: 13
Cha: 14
AC: 14
Fort: 11
Reflex: 15
Will: 17
Speed: 6
Insight: 20
Perc: 15

Feats: Human Perseverance, Arcane Mastery, Iron Will

Skills: Arcana, Diplomacy, History, Insight, Religion

Equipment:
2 daggers, Staff, Spell book, Adventuring Kit, Mask (+2 Int), Rod of fire.

Lang: Common, Deep Speech

Utility Spells:
Ghost Sound: Make a Sound

Light: Obviously light

Mage Hand: Picks up and moves object 20 lbs or less.

Prestidigitation: Little magic tricks.

Jump
Wizard Utility 2
You or another creature you choose can suddenly leap great
distances.
Encounter

Arcane
Move Action Ranged
10
Target:
You or one creature
Effect:
The target makes an Athletics check to jump with a
+10 power bonus, and the target does not have to move
to make a running jump

Disguise Self
Wizard Utility 6
With a snap of your fingers, you suddenly look like someone else.
Daily

Arcane,
Illusion
Minor Action Personal
Effect:
You make yourself, your clothing, and your equip-
ment look different. You can take on the appearance of
any creature of similar build and size, including a specific
individual whom you’ve seen. You gain neither the abili-
ties or mannerisms of the chosen form, nor the tactile or
audible properties of your form or gear. For example, if you
took on the illusion of a dwarf fighter in plate armor, any-
one touching you would realize you weren’t wearing plate
armor, and you would not clank, creak, or jingle as you
walked. The illusion lasts for 1 hour, although you can end
it as a minor action. You must keep the same appearance
for the entire duration.
Anyone who attempts to see through your ruse makes
an Insight check opposed by your Bluff check, and you
gain a +5 power bonus to your check

At Will Powers:

Magic Missile
Wizard Attack 1
You launch a silvery bolt of force at an enemy.
At-Will

Arcane, Force, Implement
Standard Action
Ranged
20
Target:
One creature
Attack:
Intelligence vs. Reflex

Thunderwave
Wizard Attack 1
You create a whip-crack of sonic power that lashes up from the
ground.
At-Will

Arcane, Implement, Thunder
Standard Action
Close
blast 3
Target:
Each creature in blast
Attack:
Intelligence vs. Fortitude
Hit:
1d6 + Intelligence modifier thunder damage, and you
push the target a number of squares equal to your Wis-
dom modifier.
Increase damage to 2d6 + Intelligence modifier at 21st level
Hit:
2d4 + Intelligence modifier force damage.
Increase damage to 4d4 + Intelligence modifier at 21st level.
Special:
This power counts as a ranged basic attack. When
a power allows you to make a ranged basic attack, you can
use this power.

Encounter Powers:

Fire Burst
Wizard Attack 7
A fiery red bead streaks from your finger to the spot you indicate,
where it bursts into a great ball of magical flame.
Encounter

Arcane, Fire, Implement
Standard Action
Area
burst 2 within 20 squares
Target:
Each creature in burst
Attack:
Intelligence vs. Reflex
Hit:
3d6 + Intelligence modifier fire damage.

Fire Shroud
Wizard Attack 3
With a subtle gesture, you wreathe nearby enemies in flames.
Encounter

Arcane, Fire, Implement
Standard Action
Close
burst 3
Target:
Each enemy in burst
Attack:
Intelligence vs. Fortitude
Hit:
1d8 + Intelligence modifier fire damage, and ongoing 5
fire damage (save ends).

Burning Hands
Wizard Attack 1
A fierce burst of flame erupts from your hands and scorches
nearby foes.
Encounter

Arcane,
Fire,
Implement
Standard Action Close
blast 5
Target:
Each creature in blast
Attack:
Intelligence vs. Reflex
Hit:
2d6 + Intelligence modifier fire damage.

Daily Powers:

Freezing Cloud
Wizard Attack 1
A pellet shoots from your hand and explodes into a cloud of icy
mist at the point of impact.
Daily

Arcane, Cold, Implement
Standard Action
Area
burst 2 within 10 squares
Target:
Each creature in burst
Attack:
Intelligence vs. Fortitude
Hit:
1d8 + Intelligence modifier cold damage.
Miss:
Half damage.
Effect:
The cloud lasts until the end of your next turn. Any
creature that enters the cloud or starts its turn there is
subject to another attack. You can dismiss the cloud as a
minor action.

Fireball
Wizard Attack 5
A globe of orange flame coalesces in your hand. You hurl it at
your enemies, and it explodes on impact.
Daily

Arcane, Fire, Implement
Standard Action
Area
burst 3 within 20 squares
Target:
Each creature in burst
Attack:
Intelligence vs. Reflex
Hit:
3d6 + Intelligence modifier fire damage.
Miss:
Half damage.

Bio:

Allies include
Party:
Ukrorth
Alki’lir
wrath

Warriors
Borgar, Housecarl

Nobles
Lord Teylament

Other
Klee-Moyet

Enemies
Zekeelorev
High Warmaster Ammet

Born in the slums of the great human empire, Shauna was kidnapped as a baby. The kidnapper deserted her a few weeks later. She was hungry and incredibly thirsty. A very old woman (Ur’ Talagwa) found her on her way to church and brought her back to her small but cozy cottage on the outskirts of town. After the woman had brought her up to the age of 13 she died, having lived 106 years. As Shauna was running back to the city for help. The cottage was pillaged and the woman’s body was ravaged in the most disrespectful way. She longs to this day to know who is responsible. She buried her guardian on her own and has never trusted anyone since. She lived on the streets for the next 7 years of her life, barely scraping by while fulfilling her curiosity in magic. She’s not a knight in shining armor, but she can kill one.

Shauna never trusts anyone, and has a constant hunger to find and kill the ones who killed Ur’ Talagwa. She is cool and laid back, (Aloof) but has a deadly personality when she is in a bad mood.

Shauna

Things in the Dark ameswyeth BleakLess